Paulo Duarte VFX Artist

Paulo Duarte

About Me.

3D / VFX Artist

My core strengths lie in hard surface modeling, look development, as well as physical effects, particles, fire, RBD, fluid simulation and rendering. I approach every project with an artistic mindset rather than a purely technical one. I am a passionate fan of art, games, and film, and I believe in the power of personal projects to refine skills and explore the full creative pipeline—from concept to final composition. I am a lifelong learner, constantly pushing my boundaries to reach new levels of artistic quality."

Personal Information

  • Name Paulo Cesar Duarte
  • Residence Rio de Janeiro, Brasil
  • Freelance Available

SKILLS

VFX

Maya, Houdini

Hard Surface Modeling

Maya, Houdini, Plasticity, 3d Coat, MoI 3d, Blender.

Look Dev

Maya, Houdini, Solaris, Arnold Render, Redshift, RenderMan, Mari, 3d Coat, S, Marmoset, Unreal

Comp

Nuke