PAULO DUARTE
I am VFX Artist Hard Surface Modeler LookDev Artist
About Me.
3D / VFX Artist
"My journey began in Graphic Design, but a deep passion for 3D led me to teach myself the craft before formally earning my Bachelor of Design in 2007. Since then, I have had the privilege of working with 3D/VFX on diverse projects, ranging from TV commercials, TC shows, short animated films to VFX for cinema.
My core strengths lie in hard surface modeling, look development, as well as physical effects, particles, fire, RBD, fluid simulation and rendering. I approach every project with an artistic mindset rather than a purely technical one. I am a passionate fan of art, games, and film, and I believe in the power of personal projects to refine skills and explore the full creative pipeline—from concept to final composition. I am a lifelong learner, constantly pushing my boundaries to reach new levels of artistic quality."
Personal Information
- Name Paulo Cesar Duarte
- Residence Rio de Janeiro, Brasil
- Freelance Available
SKILLS
VFX
Maya, Houdini
Hard Surface Modeling
Maya, Houdini, Plasticity, 3d Coat, MoI 3d, Blender.
Look Dev
Maya, Houdini, Solaris, Arnold Render, Redshift, RenderMan, Mari, 3d Coat, S, Marmoset, Unreal
Comp
Nuke
My Resume.
EXPERIENCE
-
2026 2009
-
2026 2023
TV Globo
VFX Artist.
-
2008 2007
Midia Effects
3d Generalist.
Dolor id atque accusantium ut impedit odit provident soluta voluptatem Veritatis ipsam neque mollitia vero suscipit a laborum doloremque. Ipsa! -
2007 2006
Zeppelin Filmes
3d Generalist.
EDUCATION
-
2006 2001
Bachelor of Design
Graphic and Product Designer.
Portfolio.
- All
- Graphic
- 3d