Paulo Duarte VFX Artist

Paulo Duarte

About Me.

3D / VFX Artist

My core strengths lie in hard surface modeling, look development, as well as physical effects, particles, fire, RBD, fluid simulation and rendering. I approach every project with an artistic mindset rather than a purely technical one. I am a passionate fan of art, games, and film, and I believe in the power of personal projects to refine skills and explore the full creative pipeline—from concept to final composition. I am a lifelong learner, constantly pushing my boundaries to reach new levels of artistic quality."

Personal Information

  • Name Paulo Cesar Duarte
  • Residence Rio de Janeiro, Brasil
  • Freelance Available

SKILLS

VFX

Maya, Houdini

Hard Surface Modeling

Maya, Houdini, Plasticity, 3d Coat, MoI 3d, Blender.

Look Dev

Maya, Houdini, Solaris, Arnold Render, Redshift, RenderMan, Mari, 3d Coat, S, Marmoset, Unreal

Comp

Nuke

My Resume.

EXPERIENCE

  • 2026 2009

    Conspiração Filmes

    Senior 3d Artist.
  • 2026 2023

    TV Globo

    VFX Artist.
  • 2008 2007

    Midia Effects

    3d Generalist.
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  • 2007 2006

    Zeppelin Filmes

    3d Generalist.

EDUCATION

  • 2006 2001

    Bachelor of Design

    Graphic and Product Designer.

Portfolio.

Contact me.

LET'S TALK

    paulocduarte@gmail.com
    Rio de Janeiro, Brasil.