Paulo Duarte
Paulo Duarte
3D/VFX Artist
Rio de Janeiro, Brazil

My journey began in Graphic Design, but a deep passion for 3D led me to teach myself the craft before formally earning my Bachelor of Design in 2007. Since then, I have had the privilege of working with 3D/VFX on diverse projects, ranging from TV commercials, TC shows, short animated films to VFX for cinema.

My core strengths lie in hard surface modeling, look development, as well as physical effects, particles, fire, RBD, fluid simulation and rendering. I approach every project with an artistic mindset rather than a purely technical one. I am a passionate fan of art, games, and film, and I believe in the power of personal projects to refine skills and explore the full creative pipeline, from concept to final composition. I am a lifelong learner, constantly pushing my boundaries to reach new levels of artistic quality.

Skills

3D ModelingHard Surface ModelingLook DevelopmentCompositingParticle EffectsFluid SimulationPBR Texturing

Software proficiency

Maya
Maya
Houdini
Houdini
Blender
Blender
3DCoat
3DCoat
Mari
Mari
RenderMan
RenderMan
Redshift
Redshift
Arnold
Arnold
Substance 3D Painter
Substance 3D Painter
Nuke
Nuke

Reel

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